2024
Rebranding for The Frida Cinema, Orange County’s only nonprofit art house cinema & “year-round film festival”.
2024
Work for Concord, the hero shooter game from Firewalk Studios. With PlayStation Studios Creative. Title screen artwork by Ryan Demita. Logo art direction by Joseph Cross, Ryan Klaverweide, & Adrian Majkrzak, final logo by vacaliebres.
2024
Packaging design for Will Wiesenfeld’s soundtrack of the film Big Boys.
2024
Work for Ghost of Yōtei, the upcoming action adventure game from Sucker Punch. With PlayStation Studios Creative.
2024
Logo & key art art direction for Spectre Divide, Mountaintop Studios’ 3v3 tactical shooter driven by “Duality”.
2024
Logo for music producer Aiobhan.
2023
Tote bag design for Sobs’ 2023 US tour.
2023
Logo for Gamer_Dump, an exploration of the universe as revealed by video games & technology.
2023
Rebranding & typeface design for Call of Duty developer Sledgehammer Games. Additional design & animation by Koto.
2022
Logo for film production company Tango Entertainment, producer of films such as Aftersun, Weird, Resurrection, & Little Woods. Logo animation by Froyo Tam.
2023
Logo for Nyan Heroes, the team-based hero shooter game from 9 Lives Interactive.
2022
Logo for Alara Prime, the 4v4v4 tactical shooter game from Fall Damage.
2022
Logo for Poinpy, the platform game from Downwell creator Moppin.
2022
Logo for Bounty Star, the mech combat base building game from DINOGOD.
2022
Logo for Carbon Engine, a multi-platform development tool from Limited Run Games that helps different emulators interface with modern hardware.
2022
Typeface design for the Netflix show My Dad the Bounty Hunter, by Dwarf Animation Studio.
2021
Logo & typeface for Seattle Universal Math Museum.
2021
Work for Marvel's Wolverine, the upcoming game from Insomniac Games. With PlayStation Studios Creative.
2021
Logo & obi design for Lost in Cult’s gaming journal, [lock.on].
2021
Logo for Trek to Yomi, the black & white side-scrolling action game from Flying Wild Hog.
2021
Poster for Ö’s short film “HYPERNORMALITY”. Art direction by Supermodel. Process print, 594x841mm.
2021
Artwork for Ö's EP HYPERNORMALITY. Art direction by Supermodel.
2021
Artwork for Ö's single “AFK (feat. A. G. Cook)”. Art direction by Supermodel.
2021
Artwork for Ö's single “St Henri”. Art direction by Supermodel.
2021
Logo for OXENFREE II: Lost Signals, sequel to the critically acclaimed OXENFREE from Night School.
2021
Packaging design for Weezer's single “Tell Me What You Want”
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2020
Logo for indie pop band Kero Kero Bonito. Collaboration with Sarah Bonito.
2020
Packaging & typeface design for Kero Kero Bonito's Civilisation I & Civilisation II EPs. Collaboration with Sarah Bonito.
2020
Packaging design for iam8bit’s Rez Infinite “Eco-Forward” edition for PlayStation 4.
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2020
Logo for JETT: THE FAR SHORE, the interstellar exploration game from SUPERBROTHERS & Pine Scented. Art direction by SUPERBROTHERS.
2020
Logo for the Official PlayStation Podcast.
2020
Rebranding for Video Game History Foundation, a nonprofit “dedicated to cataloging, digitizing, and preserving the history of video games.”
2020
Rebranding for film production company Company X. Art direction by Elijah Wood & Daniel Noah. Logo animation by Shynola, sound design by Caribou.
2020
Work for K/DA, a virtual K-pop girl group consisting League of Legends characters. Art direction by Julio Díaz. Additional design by Awktopian.
2020
Rebranding for Riot Games’ LoL Esports.
2020
Packaging design for Hydelic’s soundtrack album Singularity X.
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2020
Packaging design for GRRL’s album, Odyssey.
2020
Packaging design for GRRL’s album, Marathon.
2020
Logo for DJ & producer GRRL.
2019–2020
Travel Zines, a set of three 32-page RISO photography zines. Available at Kiosk. 136x193mm.
2019
Branding for B/R Gridiron. Collaboration with Dylan Lathrop.
2019
Branding for B/R Kicks. Collaboration with Dylan Lathrop.
2019
Branding for B/R Gaming. Collaboration with Dylan Lathrop.
2019
Illustrations for PlayStation Studios Character Icons shirt. With SIE PDSG Creative.
2019
Work for Avatar: Frontiers of Pandora, the new game from Ubisoft based on James Cameron's hit film series.
2019
Logo for Celeste developer Extremely OK Games.
2019
Logo for Sable, the open-world exploration game from Shedworks.
2019
Work for French musician Madeon. Art direction by Madeon.
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2019
Throw blanket designs for Throw & Co. Collaboration with Trevor Basset. 54x70in.
2019
Logo for Orcs Must Die 3, the action tower defense game from Robot Entertainment.
2019
Logo for Exit the Gungeon, the bullet hell platform game from Dodge Roll. Pixel art version by Dodge Roll.
2018
Logo for Psychonauts 2, the critically acclaimed platformer adventure game from Double Fine.
2018
Work for MLB: The Show developer San Diego Studio's rebranding. With SIE PDSG Creative.
2018
Share, a 32-page RISO zine of PS4 screenshots. Printed & bound by myself at RisoLab. Available at METEOR. 8x10.4in.
2018
Work for Firewall: Zero Hour, the VR first-person shooter game from First Contact Entertainment. With PlayStation Studios Creative.
2017
Packaging design for Shadow of the Colossus promo soundtrack by Kow Otani. With SIE PDSG Creative.
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2017
Rebranding & cover design system for book publisher Boss Fight Books.
2017
Rebranding for Ratchet & Clank, Spider-Man, & Wolverine developer Insomniac Games, made in collaboration with Insomniac Games.
2017
Logo for The Swords of Ditto, the compact action RPG from One Bit Beyond.
2017
Logo for Makers Fund, a VC backing founders in interactive entertainment. Additional design & animation by monopo Tokyo.
2017
Logo & 2D UI for Outer Wilds, the award-winning adventure game from Mobius Digital.
2017
Packaging design for Resurrection: Panzer Dragoon Saga by Saori Kobayashi. Original artwork by Katsumi Yokota.
2017
Logo for music producer Tanuki.
2016
Logo for Nidhogg 2, the side-scrolling fighting game from Messhof. Pixel art version by Messhof.
2016
Rebranding for Infinity Ward, creators of Call of Duty. Logo animation by Andrew Hawryluk.
2016
Work for Farpoint, the VR space adventure game from Impulse Gear. With SIE PDSG Creative.
2016
Logo for Harmonix Music VR, the musical VR experience from Harmonix.
2016
Rebranding for The Verge, the tech site that covers life in the future.
2016
Work for Starblood Arena, the VR arena shooter from WhiteMoon Dreams. With SIE PDSG Creative.
2016
Box art for Rez Infinite for PlayStation 4 & PlayStation VR. Game developed by Enhance Games.
2016
Rebranding for Recode, the tech business news blog.
2016
Artwork for Porter Robinson & Madeon’s single “Shelter”.
2016
Rebranding for 3D metal printing company Desktop Metal.
2015
Rebranding for Goodbye Volcano High & GNOG developer KO_OP, a collective of game makers.
2015
Sticker set for PlayStation Messages. With SCEA PDSG Creative.
2015
Logo for video game crowdfunding & investing platform Fig.
2015
Poster celebrating the 20th anniversary of PlayStation's launch. 24x36in.
2015
Work for Bound, the platform game from Plastic Studios. With SCEA PDSG Creative.
2015
Logo for Everybody’s Gone to the Rapture, the adventure game from The Chinese Room.
2015
Poster set celebrating the 20th anniversary of PlayStation's launch. Screen-printed, 24x36in.
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2015
Logo & UI for Headlander, the sci-fi Metroidvania game from Double Fine. Art direction & logo animation by Lee Petty.
2015
Official Star Wars poster for Star Wars: A Saga Revisited at Gallery Nucleus.
2014
Work for God of War developer Santa Monica Studio's rebranding. With SCEA PDSG Creative.
2014
Logo & key art for ADR1FT, the immersive First Person Experience (FPX) from Three One Zero.
2014
Shirt for Tennis' 2014 Tour.
2014
Rebranding for Luna & Wattam developer Funomena. Collaboration with Keita Takahashi.
2014
Work for Porter Robinson’s debut album, Worlds. Illustration by David Aguado.
2013
Name & logo for PlayStation
2013
Limited edition box art for Naughty Dog's The Last of Us at PAX 2013.
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2013
Rebranding for Sly Cooper, Infamous, & Ghost of Tsushima developer Sucker Punch Productions.
2013
Logo & key art for BELOW, the action-adventure game from Capybara Games. Made in collaboration with Capybara Games.
2013
Logo for Galak-Z: The Dimensional, the shooter game from 17-BIT.
2012
Logo for Venus Patrol, a “website in search of beautiful things from the world of videogames”.
2012
Name & logo for Kyoto-based game studio 17-BIT.
2011
Limited edition shirt for Uncharted 3 at E3 2011.
2011
The first game I worked on. Logo, artwork, character design, UI, & more for Sound Shapes, the music platform game Queasy Games.
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